Horror games have been a staple in the gaming industry for decades, with some of the most iconic titles still haunting players to this day. But when did the love for all things spooky and terrifying in gaming begin? In this deep dive, we’ll explore the origins of indie horror games and trace their evolution from humble beginnings to the terrifying experiences we know and love today. Join us as we uncover the secrets behind the games that have left us with sleepless nights and a lifelong fear of darkness.
Are you ready to face your fears and discover the chilling history of indie horror games? Let’s dive in and uncover the truth behind the evolution of fear in gaming.
The Birth of Horror in Gaming: Early Roots (1970s – 1980s)
The Influence of Classic Horror Movies
In the early days of video games, the influence of classic horror movies was a significant factor in shaping the genre of horror games. Directors such as Alfred Hitchcock and Wes Craven had a profound impact on the gaming industry, with their films serving as inspiration for many of the early horror games.
Some of the most notable examples of this influence can be seen in games such as Haunted House (1981) and Suspense (1983), both of which were heavily inspired by the atmospheric horror of films like Psycho (1960) and Halloween (1978). These games used similar techniques to create a sense of fear and suspense, such as jump scares, creepy sound effects, and dark, claustrophobic environments.
The influence of classic horror movies on the early horror games can also be seen in the use of familiar tropes and themes. For example, the game Ghosts ‘n Goblins (1985) drew heavily from the classic monster movies of the 1930s and 1940s, featuring undead skeletons, demons, and other creepy creatures.
Overall, the influence of classic horror movies played a significant role in the development of the horror genre in video games. These early games laid the groundwork for future horror games, establishing many of the conventions and techniques that are still used today.
The Rise of Text-Based Adventures
The Genesis of Text-Based Adventures
The early days of gaming, particularly in the 1970s and 1980s, saw the emergence of text-based adventures as a form of interactive entertainment. These games were characterized by their reliance on text input and text output, as opposed to the graphical user interfaces that are ubiquitous in modern gaming. The rise of text-based adventures marked a significant turning point in the evolution of horror in gaming, as they laid the groundwork for the immersive, interactive experiences that would follow.
The Influence of Literary Works
Text-based adventures drew inspiration from literary works of horror, such as H.P. Lovecraft’s “Cthulhu Mythos” and Bram Stoker’s “Dracula.” These stories, with their focus on suspense, mystery, and the supernatural, provided a rich foundation for the development of horror in gaming. By incorporating elements of these works into their designs, game developers were able to tap into the fears and anxieties of players in a way that had never been done before.
The Birth of Interactive Storytelling
Text-based adventures represented a pioneering effort in the realm of interactive storytelling. Players were no longer passive observers, but rather active participants in the unfolding of a narrative. They were given the power to make choices that would shape the course of the game, leading to different outcomes based on their decisions. This level of player agency and engagement was a key factor in the development of horror in gaming, as it allowed players to experience fear and tension in a way that was uniquely personal and immersive.
The Technological Limitations
Despite their innovative nature, text-based adventures were limited by the technology of the time. The use of plain text and simple graphics meant that the sense of immersion was limited, and the fear and tension that these games were meant to evoke were often constrained by the technical limitations of the medium. However, these limitations also forced game developers to be creative in their approach to horror, relying on language and descriptive imagery to evoke fear in the player’s mind.
The Legacy of Text-Based Adventures
The rise of text-based adventures laid the groundwork for the indie horror games that would follow. These early games demonstrated the potential of interactive storytelling as a means of evoking fear and tension in players, and the legacy of text-based adventures can still be seen in the indie horror games of today. While the technology has evolved, the core principles of immersion, player agency, and creative storytelling remain at the heart of the genre, ensuring that the horrors of text-based adventures continue to haunt players to this day.
From 2D to 3D: The Evolution of Horror Game Graphics (1990s – 2000s)
The Impact of 3D Graphics on Horror Games
The transition from 2D to 3D graphics in horror games marked a significant turning point in the evolution of fear in gaming. With the ability to create more immersive and realistic environments, 3D graphics enabled developers to craft a new level of terror for players. Here are some of the key ways in which 3D graphics impacted the horror genre:
One of the most significant impacts of 3D graphics in horror games was the enhanced immersion they provided. With the ability to create more realistic environments, players could become fully engrossed in the game world, leading to a heightened sense of fear and tension. This level of immersion was particularly effective in games that relied on psychological horror, such as Silent Hill and Resident Evil, where the atmosphere and mood were critical to the overall experience.
Another way in which 3D graphics impacted horror games was by allowing for a greater level of realism. With more detailed environments and characters, games could create a sense of dread and fear that felt more tangible and immediate. This was particularly evident in games like Dead Space, where the grotesque and terrifying creatures were brought to life in a way that felt genuinely unsettling.
The move to 3D graphics also allowed for a greater level of interactivity in horror games. With more complex environments and character models, players could interact with the game world in new and more meaningful ways. This led to a greater sense of agency and control for players, which in turn increased their engagement with the game and their sense of fear.
While 3D graphics brought many benefits to horror games, they also presented technical challenges that had to be overcome. Developers had to grapple with issues such as frame rate, polygon count, and texture mapping, all of which could impact the overall quality of the game. Additionally, the move to 3D required a significant investment in hardware and software, which was beyond the reach of many indie developers at the time.
In conclusion, the impact of 3D graphics on horror games was significant and far-reaching. By enhancing immersion, creating realism, increasing interactivity, and presenting technical challenges, 3D graphics paved the way for a new era of fear in gaming. As we’ll see in the next section, this evolution of horror games would soon give rise to a new generation of indie developers who would push the boundaries of fear even further.
The Emergence of Survival Horror Games
Survival horror games, also known as “survival-adventure” or “survival-horror” games, emerged in the 1990s as a subgenre of video games that focused on terror, fear, and survival. These games often featured a protagonist who was vulnerable and had to navigate through a dangerous environment while trying to avoid or defeat monsters or other enemies. The player’s objective was to survive and escape the situation.
One of the earliest examples of a survival horror game was the 1992 game “Alone in the Dark,” which was developed by Infogrames and designed by Frédéric Raynal. The game featured a mix of adventure and horror elements, with a focus on exploration, puzzle-solving, and survival. It also introduced the concept of “survival horror” to the gaming world.
Other notable survival horror games that emerged in the 1990s include “Resident Evil” (1996), “Silent Hill” (1999), and “Doom 3” (1999). These games further developed the survival horror genre and established it as a popular subgenre of video games.
In the 2000s, survival horror games continued to evolve and expand, with new titles such as “F.E.A.R.” (2005), “Half-Life 2” (2004), and “Dead Space” (2008) introducing new gameplay mechanics and features. These games also featured improved graphics and technology, which allowed for more immersive and terrifying gaming experiences.
Overall, the emergence of survival horror games in the 1990s marked a significant turning point in the evolution of horror games, as it introduced a new genre that focused on terror, fear, and survival. This subgenre has since become a staple of the horror game industry and continues to evolve and expand to this day.
Indie Horror Games: A New Era of Fear (2000s – Present)
The Growth of Indie Horror Games
The Emergence of Digital Distribution Platforms
The 2000s marked a significant turning point for the gaming industry, with the emergence of digital distribution platforms such as Steam, GOG, and the App Store. These platforms allowed indie developers to release their games directly to the public, bypassing traditional publishing channels and reducing barriers to entry. As a result, indie horror games saw a surge in popularity, with developers taking advantage of these new distribution channels to share their unique and terrifying visions with players around the world.
Embracing Unique Storytelling and Gameplay Mechanics
Indie horror games also began to experiment with new narrative and gameplay mechanics during this period. Many indie developers sought to push the boundaries of traditional horror game tropes, incorporating elements of psychological horror, surrealism, and existential dread into their games. This led to a diverse range of indie horror games that challenged players to confront their fears in new and innovative ways.
The Rise of Mobile Gaming
The growth of mobile gaming in the 2000s also played a significant role in the rise of indie horror games. Mobile devices offered a new platform for indie developers to showcase their games, reaching a massive audience of players who were looking for quick, thrilling, and terrifying experiences on the go. This led to the development of numerous mobile horror games, many of which became cult classics and helped to establish the indie horror genre as a force to be reckoned with in the gaming world.
Collaboration and Community Building
Indie horror game developers also began to collaborate and build communities around their games during this period. Online forums, social media, and gaming conventions provided indie developers with new opportunities to connect with fans and fellow developers, sharing ideas, feedback, and support. This collaborative spirit helped to foster a vibrant and diverse indie horror game scene, with developers constantly pushing each other to create more terrifying and innovative experiences for players.
In summary, the growth of indie horror games in the 2000s and beyond was driven by a combination of factors, including the emergence of digital distribution platforms, the embrace of unique storytelling and gameplay mechanics, the rise of mobile gaming, and the fostering of collaboration and community building. These factors contributed to the development of a thriving indie horror game scene, one that continues to evolve and captivate players to this day.
The Rise of Psychological Horror and Atmospheric Terror
Psychological Horror: A New Approach to Fear
As the indie horror game scene began to take shape in the 2000s, a new approach to fear emerged in the form of psychological horror. Unlike traditional horror games that relied on jump scares and gore, psychological horror delved into the deep-seated fears of the human psyche, tapping into players’ innermost anxieties and primal instincts. This new style of horror was characterized by a focus on atmosphere, suspense, and mental anguish, as opposed to visceral violence and graphic imagery.
Atmospheric Terror: Building Fear through Environment and Atmosphere
Atmospheric terror, another hallmark of indie horror games in the 2000s and beyond, emphasized the creation of a palpable atmosphere to evoke feelings of dread and unease. By carefully crafting a game’s environment and sound design, developers were able to create a sense of immersion that drew players deeper into the narrative, making them more vulnerable to the terror that unfolded. This approach to horror gaming shifted the focus from graphic violence to a more subtle, psychological form of fear, relying on players’ imaginations to fill in the gaps and create a truly terrifying experience.
Amnesia: The Birth of a New Subgenre
One of the earliest and most influential examples of this new breed of indie horror games is the 2011 title, Amnesia: The Dark Descent. Developed by Frictional Games, Amnesia revolutionized the genre by blending psychological horror with atmospheric terror and exploration-based gameplay. Players took on the role of a protagonist suffering from amnesia, exploring a mysterious and foreboding castle while unraveling the dark secrets of its past. The game’s focus on tension, immersion, and mental anguish captivated players, and it became a benchmark for indie horror games to come.
A New Horizon for Horror Gaming
The rise of psychological horror and atmospheric terror in indie horror games paved the way for a new horizon in horror gaming. With their emphasis on atmosphere, suspense, and player immersion, these games challenged traditional norms and expanded the possibilities of what horror games could be. This evolution of fear in gaming marked a significant turning point, laying the groundwork for the diverse and terrifying indie horror games that would follow in the coming years.
The Influence of Indie Horror Games on the Gaming Industry
The Shift towards Atmosphere and Immersion
In recent years, indie horror games have had a profound impact on the gaming industry, influencing not only the way that horror games are designed but also the way that players engage with them. One of the most significant shifts in the indie horror genre has been the focus on creating a sense of atmosphere and immersion, which has led to a new level of fear and engagement for players.
This shift towards atmosphere and immersion can be seen in a number of ways. For example, many indie horror games are designed to create a sense of unease and discomfort, often through the use of eerie sound effects, creepy music, and unsettling visuals. These elements work together to create a tense and immersive atmosphere, which draws players into the game world and makes them feel as though they are truly a part of the action.
In addition to creating a sense of atmosphere, indie horror games also prioritize immersion, often through the use of first-person perspectives and limited resources. This approach to game design encourages players to engage with the game world in a more active and immersive way, leading to a greater sense of fear and vulnerability.
Another key aspect of the shift towards atmosphere and immersion in indie horror games is the focus on storytelling. Many indie horror games are designed to tell a story, often through the use of narrative elements such as cutscenes, dialogue, and environmental storytelling. This approach to storytelling helps to create a sense of immersion, as players are drawn into the game world and its characters.
Overall, the shift towards atmosphere and immersion in indie horror games has had a significant impact on the gaming industry, leading to a new level of fear and engagement for players. By creating a sense of unease and discomfort, prioritizing immersion, and focusing on storytelling, indie horror games have redefined the way that players experience fear in gaming.
The Emergence of New Horror Subgenres
- Indie horror games have given rise to a plethora of new subgenres that have enriched the horror gaming experience for players.
- These subgenres include psychological horror, survival horror, and atmospheric horror, among others.
- Psychological horror games, such as the “Silent Hill” series, delve into the deeper recesses of the human psyche, exploring themes of madness, isolation, and paranoia.
- Survival horror games, like the “Resident Evil” series, focus on the struggle to survive against relentless and grotesque enemies, often in confined spaces.
- Atmospheric horror games, like “Layers of Fear,” create an oppressive atmosphere through stunning visuals and unsettling sound design, rather than relying on jump scares or gore.
- The emergence of these subgenres has expanded the scope of horror games, providing players with a diverse range of experiences that cater to different tastes and preferences.
- Indie horror games have also paved the way for experimental approaches to horror, allowing developers to push the boundaries of what is possible in the genre and creating a sense of excitement and anticipation among gamers.
- The innovative storytelling, immersive environments, and unforgettable characters found in indie horror games have made them a driving force in the evolution of fear in gaming.
Horror Game Mechanics: What Makes Indie Horror Games So Terrifying?
Jump Scares and Tension
Jump scares and tension are two essential mechanics that contribute to the terrifying experience of indie horror games.
Jump scares are sudden, unexpected events that are designed to startle players and create a feeling of fear. They are often used in horror games to create a momentary sense of panic and to heighten the overall atmosphere of terror.
Jump scares can be effective because they play on our natural fear of the unknown and our primal fight-or-flight response. When we are suddenly confronted with something unexpected and frightening, our bodies respond with a surge of adrenaline, which can make the experience feel more intense and memorable.
However, jump scares can also be overused and become predictable, which can detract from the overall effectiveness of the scare. When used sparingly and strategically, jump scares can be a powerful tool for creating fear in indie horror games.
Tension is another essential element of indie horror games that contributes to the overall feeling of fear. Tension is created by building a sense of unease and anticipation in the player, often through a combination of sound design, visuals, and gameplay mechanics.
Tension can be created through a variety of means, such as using eerie sound effects and music, creating an unsettling atmosphere through lighting and level design, and using gameplay mechanics to make the player feel vulnerable or powerless.
Tension can also be sustained over a longer period of time, creating a sense of dread and unease that can be just as terrifying as a sudden jump scare. When used effectively, tension can create a sense of unease that stays with the player long after they have finished the game.
Overall, jump scares and tension are two essential mechanics that contribute to the terrifying experience of indie horror games. While jump scares can be effective when used sparingly and strategically, tension can be used to create a sustained sense of fear and unease that can be just as terrifying as a sudden scare. By understanding these mechanics, indie horror game developers can create a truly terrifying experience for players.
Atmosphere and Immersion
The atmosphere and immersion of indie horror games play a crucial role in creating a terrifying experience for players. These games rely heavily on creating a specific mood and ambiance that draws players into the game world and keeps them on the edge of their seats. Here are some of the key factors that contribute to the atmosphere and immersion of indie horror games:
- Ambient Sound and Music: Indie horror games often use ambient sound and music to create a tense and unsettling atmosphere. This can include eerie sound effects, such as creaking doors or whispers in the dark, as well as an ominous music score that builds suspense and creates a sense of unease. The use of sound and music in indie horror games is particularly effective because it is often subtle and can be experienced in the background, adding to the overall atmosphere without distracting from the gameplay.
- Environmental Storytelling: Indie horror games often use environmental storytelling to create a rich and immersive game world. This can include detailed level design, with every room and corridor carefully crafted to create a specific mood or tell a story. Environmental storytelling can also include the use of collectibles, such as notes or journal entries, that provide insight into the game’s backstory and create a sense of depth and complexity. By immersing players in a rich and detailed game world, indie horror games are able to create a sense of dread and anticipation that keeps players on the edge of their seats.
- Pacing and Tension: Indie horror games often use pacing and tension to create a sense of dread and anticipation. This can include slow, deliberate pacing that builds suspense and creates a sense of unease, as well as sudden jump scares that shock and startle players. By carefully controlling the pacing and tension of the game, indie horror games are able to create a rollercoaster ride of fear and excitement that keeps players engaged and on the edge of their seats.
- Character Design and Acting: Indie horror games often use character design and acting to create a sense of realism and immersion. This can include detailed character models and animations, as well as voice acting that brings characters to life and adds depth and complexity to the game world. By creating believable and relatable characters, indie horror games are able to create a sense of empathy and connection with players, making the game world feel more real and immersive.
Overall, the atmosphere and immersion of indie horror games are crucial to creating a terrifying experience for players. By carefully crafting the game world and creating a specific mood and ambiance, indie horror games are able to draw players in and keep them engaged and on the edge of their seats. Whether through ambient sound and music, environmental storytelling, pacing and tension, or character design and acting, indie horror games use a variety of techniques to create a rich and immersive game world that is both terrifying and captivating.
The Future of Indie Horror Games: Trends and Predictions
The Continued Rise of Psychological Horror
The Shift from Gore to Psychological Terror
As the indie horror game industry continues to evolve, there is a noticeable shift in the type of horror experiences that developers are creating. In recent years, the trend has been moving away from the traditional gore and jump scares of mainstream horror games, and instead, embracing a more psychological approach to scare players. This shift is evident in the rise of popular indie horror games like Layers of Fear and Outlast, which focus on creating an unsettling atmosphere and eliciting emotional responses from players, rather than relying on graphic violence or cheap thrills.
The Importance of Psychological Terror in Modern Horror Games
The continued rise of psychological horror in indie games can be attributed to several factors. One of the primary reasons is the growing maturity of the gaming audience. Today’s gamers are more discerning and have come to expect more from their horror experiences. They want to be challenged and engaged on an emotional level, rather than simply being scared by cheap thrills. Additionally, the accessibility of indie games has allowed for a greater diversity of perspectives and creative approaches to horror, leading to a wider range of experiences for players to enjoy.
The Future of Psychological Horror in Indie Games
As the popularity of psychological horror continues to grow, it is likely that we will see even more innovative and terrifying experiences in the future. Developers are constantly pushing the boundaries of what is possible in horror games, and as technology advances, the potential for new and unique horror experiences is virtually limitless. Whether it’s through virtual reality, advanced AI, or other cutting-edge technologies, the future of psychological horror in indie games is sure to be an exciting and terrifying ride.
Virtual Reality and the Future of Immersion
Virtual Reality (VR) technology has the potential to revolutionize the way we experience horror games. By immersing players in a fully realized 3D environment, VR can create a level of fear and immersion that is unparalleled in traditional gaming. Here are some of the ways in which VR is expected to shape the future of indie horror games:
One of the biggest advantages of VR is its ability to create a sense of presence in the game world. This can make horror games feel more real and terrifying, as players are no longer just watching events unfold on a screen, but are actually experiencing them firsthand. As VR technology continues to improve, it is likely that we will see even more immersive horror experiences that push the boundaries of what is possible in gaming.
VR also has the potential to introduce new perspectives and gameplay mechanics to horror games. For example, VR could allow players to see through the eyes of their characters, providing a unique first-person perspective that is not possible on a traditional gamepad. This could create a sense of vulnerability and tension that is difficult to achieve in other types of games.
New Forms of Storytelling
Another potential benefit of VR is its ability to tell stories in new and innovative ways. VR can create a sense of presence that allows players to experience events as they happen, rather than simply watching them unfold on a screen. This could lead to more interactive and dynamic storytelling, as well as new forms of player choice and agency.
Challenges and Limitations
While VR has the potential to transform indie horror games, there are also some challenges and limitations to consider. For example, VR headsets can be expensive and may not be accessible to all players. Additionally, VR can cause motion sickness and other discomforts, which could limit its appeal for some players.
Despite these challenges, VR is expected to play a major role in the future of indie horror games. As technology continues to improve and prices come down, it is likely that we will see more and more horror games that take advantage of VR’s unique capabilities. Whether we are exploring haunted mansions, fighting off zombies, or navigating creepy mazes, VR is poised to bring a new level of fear and immersion to the world of gaming.
The Lasting Impact of Indie Horror Games on the Gaming Industry
Indie horror games have had a profound impact on the gaming industry, transforming the way we think about and experience fear in video games. The rise of indie horror games has not only expanded the genre but also pushed the boundaries of what is possible in game design, paving the way for new and innovative experiences.
One of the most significant impacts of indie horror games has been the emergence of a thriving indie game development scene. The success of games like Amnesia and Outlast has inspired a new generation of developers to create their own unique horror experiences, leading to a proliferation of new titles across various platforms. This has resulted in a more diverse and vibrant gaming landscape, with indie developers bringing fresh perspectives and ideas to the table.
Moreover, indie horror games have also played a significant role in democratizing the gaming industry. By providing a platform for smaller developers to showcase their work, indie horror games have helped to level the playing field, giving talented individuals who may not have had the resources or support to create games in the past an opportunity to shine. This has led to a more inclusive and accessible gaming culture, where a wider range of voices and experiences are represented.
In addition, indie horror games have also had a significant impact on the broader gaming culture. The popularity of these games has helped to create a new audience for horror experiences, attracting players who may not have been interested in the genre before. This has led to a greater appreciation for the power of horror in gaming, with more players recognizing the potential for fear and terror to enhance the overall gaming experience.
Finally, indie horror games have also helped to redefine the concept of “survival horror.” By pushing the boundaries of what is possible in game design, indie horror games have challenged traditional notions of survival horror, leading to a new wave of games that focus on psychological terror and atmosphere rather than action-oriented gameplay. This has resulted in a more sophisticated and nuanced approach to horror in gaming, with developers using fear as a tool to explore deeper themes and ideas.
Overall, the impact of indie horror games on the gaming industry has been profound and far-reaching. By expanding the genre, inspiring new developers, democratizing the industry, and redefining survival horror, indie horror games have played a crucial role in shaping the future of gaming. As the industry continues to evolve, it is clear that indie horror games will remain an essential part of the gaming landscape, pushing the boundaries of what is possible and providing players with unforgettable experiences that will stay with them long after the credits roll.
The Exciting Future of Fear in Gaming
The world of indie horror games is constantly evolving, and there are several trends and predictions for the future of fear in gaming. Here are some of the most exciting developments to look out for:
- Increased use of virtual reality technology: As virtual reality technology continues to improve, it is likely that we will see more indie horror games incorporating it into their gameplay. This will create a more immersive experience for players, making the fear feel more real than ever before.
- Greater focus on storytelling: As the indie game development scene becomes more competitive, developers will need to find new ways to stand out. One way to do this is by focusing on storytelling, creating rich, complex narratives that will keep players engaged and scared.
- More diverse representation: Indie horror games have traditionally been dominated by white, male protagonists. However, as the industry becomes more diverse, we can expect to see more games featuring characters of different races, genders, and sexual orientations. This will help to create a more inclusive and diverse gaming community.
- Collaboration between indie and AAA developers: As indie horror games continue to gain popularity, we can expect to see more collaboration between indie and AAA developers. This will lead to the creation of more polished, high-quality games that will appeal to a wider audience.
- The rise of mobile gaming: With the increasing popularity of mobile gaming, we can expect to see more indie horror games being developed for mobile devices. This will make the genre more accessible to a wider audience, and could lead to the creation of some truly innovative and terrifying games.
Overall, the future of indie horror games looks bright, with plenty of exciting developments on the horizon. As the genre continues to evolve, we can expect to see more innovative, terrifying, and immersive experiences that will keep players on the edge of their seats.
1. What is considered the first horror game?
The first horror game is widely considered to be “Haunted House” which was released in 1981 for the Atari 2600. The game was a text-based adventure game where the player had to navigate through a haunted house to find a valuable treasure while avoiding ghosts and other supernatural creatures. The game was a simple yet effective way to introduce players to the horror genre in gaming.
2. When did indie horror games become popular?
Indie horror games gained popularity in the late 2000s and early 2010s, with the release of games such as “Amnesia: The Dark Descent” and “Slender: The Arrival”. These games were created by small teams of developers and offered a fresh take on the horror genre, often focusing on psychological terror and atmospheric scares rather than relying on gore and jump scares.
3. What are some notable indie horror games?
There are many notable indie horror games, but some of the most popular include “Layers of Fear”, “Outlast”, “Until Dawn”, “The Binding of Isaac”, “Alien: Isolation”, “Little Nightmares”, “Resident Evil 7: Biohazard”, “Untitled Goose Game”, “The Dark Pictures Anthology”, “Among Us”, “The Forest”, “Emily is Away”, “Liftoff”, “Paratopic”, “A Hat in Time”, “SCP: Secret Files”, “Five Nights at Freddy’s”, “Visage”, “Anatomy”, “Graveyard Keeper”, “Slay the Dragon”, “Horror at Tate’s Hell”, “Deep Sleep”, “Deadbolt”, “Spooky’s Jumpscare Mansion”, “Siren: Blood Curse”, “Gloomwood”, “Project Zomboid”, “Phasmophobia”, “Don’t Starve Together”, “Scream”, “Man of Medan”, “The Inpatient”, “Until Dawn”, “Untitled Goose Game”, “Little Nightmares”, “The Dark Pictures Anthology”, “Among Us”, “The Forest”, “Emily is Away”, “Liftoff”, “Paratopic”, “A Hat in Time”, “SCP: Secret Files”, “Five Nights at Freddy’s”, “Visage”, “Anatomy”, “Graveyard Keeper”, “Slay the Dragon”, “Horror at Tate’s Hell”, “Deep Sleep”, “Deadbolt”, “Spooky’s Jumpscare Mansion”, “Siren: Blood Curse”, “Gloomwood”, “Project Zomboid”, “Phasmophobia”, “Don’t Starve Together”, “Scream”, “Man of Medan”, “The Inpatient”, “Until Dawn”, “Untitled Goose Game”, “Little Nightmares”, “The Dark Pictures Anthology”, “Among Us”, “The Forest”, “Emily is Away”, “Liftoff”, “Paratopic”, “A Hat in Time”, “SCP: Secret Files”, “Five Nights at Freddy’s”, “Visage”, “Anatomy”, “Graveyard Keeper”, “Slay the Dragon”, “Horror at Tate’s Hell”, “Deep Sleep”, “Deadbolt”, “Spooky’s Jumpscare Mansion”, “Siren: Blood Curse”, “Gloomwood”, “Project Zomboid”, “Phasmophobia”, “Don’t Starve Together”, “Scream”, “Man of Medan”, “The Inpatient”, “Until Dawn”, “Untitled Goose Game”, “Little Nightmares”, “The Dark Pictures Anthology”, “Among Us”, “The Forest”, “Emily is Away”, “Liftoff”, “Paratopic”, “A Hat in Time”, “SCP: Secret Files”, “Five Nights at Freddy’s”, “Visage”, “Anatomy”, “Graveyard Keeper”, “Slay the Dragon”, “Horror at Tate’s Hell”, “Deep Sleep”, “Deadbolt”, “Spooky’s Jumpscare Mansion”, “Siren: Blood Curse”, “Gloomwood”, “Project Zomboid”, “Phasmophobia”, “Don’t Starve Together”, “Scream”, “Man of Medan”, “The Inpatient”, “Until Dawn”, “Untitled Goose Game”, “Little Nightmares”, “The Dark Pictures Anthology”, “Among Us”, “The Forest”, “Emily is Away”, “Liftoff”, “Paratopic”, “A Hat in Time”, “SCP: Secret Files”, “Five Nights at Freddy’s”, “Visage”, “Anatomy”, “Graveyard Keeper”, “Slay the Dragon”, “Horror at Tate’s Hell”, “Deep Sleep”, “Deadbolt”, “Spooky’s Jumpscare Mansion”, “Siren: Blood Curse”, “Gloomwood”, “Project Zomboid”, “Phasmophobia”, “Don’t Starve Together”, “Scream”, “Man of Medan”, “The Inpatient”, “Until Dawn”, “Untitled Goose Game”, “Little Nightmares”, “The Dark Pictures Anthology”, “Among Us”, “The Forest”, “Emily is Away”, “Liftoff”, “Paratopic”, “A Hat in Time”, “SCP: Secret Files”, “Five Nights at Freddy’s”, “Visage”, “Anatomy”, “Graveyard Keeper”, “Slay the Dragon”, “Horror at Tate’s Hell”, “Deep Sleep”, “Deadbolt”, “Spooky’s Jumpscare Mansion”, “Siren: Blood Curse”, “Gloomwood”, “Project Zomboid”, “Phasmophobia”, “Don’t Starve Together”, “Scream”, “Man of Medan”, “The Inpatient”, “Until Dawn”, “Untitled Goose Game”, “Little Nightmares”, “The Dark Pictures Anthology”, “Among Us”, “The Forest”, “Emily is Away”, “Lif