Tue. Jul 16th, 2024

When it comes to video games, few names are as synonymous with fun and excitement as Nintendo. Known for their family-friendly games, Nintendo has brought joy to millions of players around the world. But did you know that there’s a darker side to Nintendo? Did you know that they’ve actually dabbled in the horror genre? In this article, we’ll be exploring the mystery of Nintendo’s one and only horror game. Buckle up, because this is one wild ride into the unknown!

Nintendo: A Company Known for Family-Friendly Games

The Origins of Nintendo

Nintendo is a name that has been synonymous with the world of video games for decades. Founded in 1889 by Fusajiro Yamauchi, the company started out as a producer of playing cards. It wasn’t until the 1960s that Nintendo entered the world of electronics and video games, with the release of their first game, “Othello.” However, it wasn’t until the 1980s that Nintendo truly became a household name, thanks to the release of their popular home console, the Nintendo Entertainment System (NES).

The NES was a revolutionary console that introduced gamers to classic titles such as “Super Mario Bros.,” “The Legend of Zelda,” and “Donkey Kong.” These games were beloved by players of all ages and helped to establish Nintendo as a leader in the video game industry. In the years that followed, Nintendo continued to release hit after hit, solidifying their reputation as a company that produced only the highest quality, family-friendly games.

However, despite their reputation for producing games that were suitable for all ages, Nintendo did dabble in the horror genre with one game in particular: “The Dark Side of Nintendo: Exploring the Mystery of Their One Horror Game.” This game, which was released in 1994 for the Super Nintendo Entertainment System (SNES), was a departure from the lighthearted, cartoonish games that Nintendo was known for. The game was a first-person shooter set in a haunted house, and it was designed to be a spine-tingling experience for players. Despite its limited release and marketing, the game has become a cult classic among horror fans and is still discussed and played today.

The Success of Nintendo’s Iconic Characters

Nintendo’s success in the gaming industry is largely due to its beloved and iconic characters, such as Mario, Link, and Samus. These characters have become household names and have appeared in numerous games across various platforms.

The first Mario game was released in 1985, and since then, Mario has become Nintendo’s mascot and one of the most recognizable video game characters in the world. The popularity of Mario has transcended the gaming industry and has become a part of popular culture.

Link, the protagonist of The Legend of Zelda series, is another beloved character by Nintendo fans. The first Zelda game was released in 1986, and since then, the series has spawned numerous sequels and spin-offs. Link’s unique green tunic and Master Sword have become iconic symbols of the series.

Samus Aran, the protagonist of the Metroid series, is another popular character created by Nintendo. The first Metroid game was released in 1986, and since then, the series has gained a loyal fan base. Samus’ power suit and arm cannon have become recognizable symbols of the series.

The success of Nintendo’s iconic characters has contributed significantly to the company’s overall success. These characters have helped Nintendo to establish a strong brand identity and have attracted a large and dedicated fan base. The popularity of these characters has also allowed Nintendo to experiment with different genres and gameplay styles, while still maintaining a sense of familiarity and continuity.

The Shift to Family-Friendly Games

In the early days of gaming, Nintendo was known for its arcade games and its home console, the Nintendo Entertainment System (NES). However, as the gaming industry evolved, so did Nintendo’s approach to game development. In the 1990s, the company shifted its focus to family-friendly games, which would become a staple of its brand.

This shift can be attributed to several factors. Firstly, the market for family-friendly games was growing, and Nintendo saw an opportunity to capitalize on this trend. Secondly, the company was facing competition from other gaming companies, such as Sega, who were also producing games targeted at a broader audience. Finally, Nintendo’s own corporate values, which emphasized the importance of fun and entertainment for all ages, aligned with this shift towards family-friendly games.

Nintendo’s move towards family-friendly games was not without its challenges. The company had to adapt its game design philosophy to cater to a wider audience, which meant creating games that were accessible to both children and adults. Additionally, the company had to navigate the changing attitudes towards video games in society, which were becoming more mainstream and less stigmatized.

Despite these challenges, Nintendo’s focus on family-friendly games paid off. The company’s flagship franchises, such as Super Mario Bros. and The Legend of Zelda, became household names and helped to establish video games as a mainstream form of entertainment. Nintendo’s commitment to family-friendly games also helped to establish the company’s reputation as a reliable and trustworthy brand, which further bolstered its success in the gaming industry.

Nintendo’s Foray into the Horror Genre: “Famicom Tantei Club”

Key takeaway: Nintendo, a company known for its family-friendly games, has only dabbled in the horror genre once with its cult classic game “Famicom Tantei Club.” The challenges of creating horror games on Nintendo consoles, the company’s desire to maintain a family-friendly image, and the limited market for horror games on Nintendo platforms have all contributed to the company’s limited foray into the horror genre. However, Nintendo’s unique approach to horror games and its commitment to creative innovation and diverse content have helped to establish the company as a major player in the horror game genre.

The Creation of “Famicom Tantei Club”

Nintendo, a company renowned for its family-friendly games, has only dabbled in the horror genre once in its history. The result was a game that would become a cult classic: “Famicom Tantei Club” or “Nintendo Detective Club” in English. The game was released in Japan in 1988 for the Nintendo Famicom system and was never officially released outside of Japan. Despite this, it has garnered a dedicated fanbase around the world.

The game was created by the famed game designer, Shigeru Miyamoto, who is best known for his work on classic games such as “Super Mario Bros.” and “The Legend of Zelda.” Miyamoto had a vision for a horror game that would be different from anything else on the market. He wanted to create a game that would be scary, but not too scary, and would appeal to a wide range of players.

Miyamoto enlisted the help of the writer, Takashi Tezuka, to help create the story for the game. Tezuka was known for his work on the manga “Dororo” and “Astro Boy,” and he brought a dark, suspenseful atmosphere to the game.

The development of “Famicom Tantei Club” was shrouded in mystery, and very little is known about the game’s creation. However, it is known that the game was developed over a period of several years, and that the team faced numerous challenges during the development process.

Despite these challenges, “Famicom Tantei Club” was a critical and commercial success in Japan. The game was praised for its unique storytelling, its use of puzzles and riddles, and its eerie atmosphere. The game’s success led to the development of two sequels, “Famicom Tantei Club Part II: Urusei Yatsura” and “Famicom Tantei Club Part III: The Boy Who Will Never Be King.”

Overall, the creation of “Famicom Tantei Club” was a bold move by Nintendo, and it paid off in a big way. The game’s unique blend of horror and adventure has made it a cult classic, and it remains a beloved game among Nintendo fans to this day.

The Story and Gameplay of “Famicom Tantei Club”

The year was 1988, and Nintendo, known for its family-friendly games, released a horror game for the Nintendo Entertainment System (NES) called “Famicom Tantei Club: Part 2 Urusei Yatsura.” This game was a departure from Nintendo’s usual lighthearted fare and marked the company’s first foray into the horror genre.

In “Famicom Tantei Club,” players take on the role of detective Togasaki, who is investigating a series of mysterious deaths at a mansion. The game’s story revolves around a cursed mirror that has the power to grant wishes, but at a terrible cost. As players progress through the game, they must gather clues, interrogate suspects, and solve puzzles to uncover the truth behind the curse and stop the killer before it’s too late.

The gameplay of “Famicom Tantei Club” is a classic point-and-click adventure, with players navigating through various rooms in the mansion and interacting with objects and characters. Players must use their wits and deduction skills to solve puzzles and uncover clues, as well as interrogate suspects to uncover the truth behind the murders.

One unique feature of the game is the “Cursed Mirror” minigame, where players must navigate through a maze-like mirror world, solving puzzles and avoiding traps to progress. This minigame adds an extra layer of challenge and suspense to the game, making it a memorable and frightening experience for players.

Despite its short lifespan, “Famicom Tantei Club” remains a cult classic and a fascinating example of Nintendo’s brief foray into the horror genre. Its unique blend of adventure, puzzle-solving, and horror elements makes it a standout game in Nintendo’s library and a must-play for fans of the genre.

The Cancellation of “Famicom Tantei Club” and Its Legacy

Nintendo, a company renowned for its family-friendly image, took a bold step into the horror genre with the development of “Famicom Tantei Club” in 1988. However, the game’s release was short-lived due to its controversial content and its eventual cancellation. This move has left many questions unanswered, and the game has since become a subject of fascination for gamers and enthusiasts alike.

The cancellation of “Famicom Tantei Club” was met with a mix of confusion and disappointment from fans. The game’s plot revolved around a series of murders committed by a madman, with the player taking on the role of a detective investigating the crimes. While the game was initially released in Japan, it was never officially translated or released outside of the country. This, coupled with the controversial nature of the game’s content, led to its eventual cancellation.

Despite its brief existence, “Famicom Tantei Club” has left a lasting legacy in the gaming world. Its rarity and exclusivity have made it a sought-after collector’s item, with some copies selling for thousands of dollars. The game has also inspired a cult following, with fans creating fan art, music, and even a stage play based on the game’s story.

In recent years, there have been rumors of a potential re-release of “Famicom Tantei Club,” fueling even more interest in the game. While nothing has been officially announced, the game’s legacy continues to grow, and its status as Nintendo’s one and only foray into the horror genre only adds to its allure.

The Reasons Behind Nintendo’s Limited Foray into Horror Games

The Challenges of Creating Horror Games on Nintendo Consoles

Nintendo, the Japanese multinational video game company, has always been known for its family-friendly and lighthearted games. Despite this, the company did delve into the horror genre with their one and only horror game, Resident Evil. The challenges faced by Nintendo in creating horror games on their consoles were numerous and significant.

Lack of Mature Content

Nintendo consoles have historically been marketed towards a younger audience, and as such, they have never been known for their mature content. The company’s strict content guidelines made it difficult for them to produce games that were violent or frightening. This limitation forced the developers to think outside the box and come up with innovative ways to create a horror experience without resorting to gore and violence.

Technical Challenges

Horror games often rely heavily on atmospheric tension and sound design to create a sense of fear and unease. However, the technical limitations of Nintendo consoles made it challenging to create the same level of immersion and terror that players experienced on other platforms. The lack of processing power and memory on Nintendo consoles made it difficult to create complex audio and visual effects that were essential to many horror games.

Cultural Differences

Japanese culture has a unique relationship with horror, with many popular horror franchises originating from Japan. However, Nintendo’s approach to horror games was different from that of their Japanese counterparts. Western audiences have a different sensibility when it comes to horror, and Nintendo had to be careful not to alienate their primary audience. As a result, the company had to tread carefully when creating a horror game that would appeal to both Japanese and Western audiences.

Marketing Challenges

Finally, marketing a horror game on a Nintendo console presented its own set of challenges. The company’s reputation as a family-friendly brand meant that they had to be careful not to promote a game that might be seen as inappropriate or offensive. This made it difficult to market Resident Evil to the right audience without alienating potential customers.

In conclusion, creating a horror game on a Nintendo console was not an easy task. The company faced numerous challenges, including technical limitations, cultural differences, and marketing challenges. Despite these obstacles, Nintendo managed to create a successful horror game that has since become a cult classic.

The Desire to Maintain a Family-Friendly Image

The Roots of Nintendo’s Family-Friendly Approach

Nintendo’s reputation as a family-friendly gaming brand can be traced back to its inception in 1889. Founder, Mr. Nintendo (formerly known as Masayoshi Tanaka) initially began producing handmade cards and later transitioned into the manufacturing of toys. This early focus on children’s entertainment has shaped the company’s philosophy and its approach to the video game industry.

The Evolution of Nintendo’s Family-Friendly Ethos

As video games became increasingly popular, Nintendo embraced the potential of this new medium, creating the iconic Nintendo Entertainment System (NES) in 1985. With popular franchises like Super Mario Bros. and The Legend of Zelda, Nintendo cemented its status as a household name synonymous with family-friendly entertainment.

The Importance of the Family-Friendly Image

Maintaining a family-friendly image is crucial for Nintendo’s continued success. It allows the company to reach a broader audience, ensuring that its games are accessible to children and adults alike. This approach also fosters brand loyalty, as parents who grew up playing Nintendo games are more likely to purchase Nintendo consoles and games for their own children.

The Challenge of Horror Games and Nintendo’s Brand Identity

Incorporating horror elements into Nintendo’s games would challenge the company’s family-friendly image. While some of its franchises, such as The Legend of Zelda and Super Mario Bros., contain elements of fantasy and adventure, they are generally devoid of the graphic violence and gore typically associated with horror games.

Balancing Brand Identity and Artistic Expression

Nintendo’s limited foray into horror games, as evidenced by titles like the Fatal Frame series, suggests that the company is cautiously exploring the boundaries of its brand identity. While these games may not fit into the traditional Nintendo mold, they serve as an outlet for the company to experiment with different genres and demonstrate its commitment to artistic expression.

The Future of Nintendo’s Horror Game Output

As the gaming industry continues to evolve, it remains to be seen whether Nintendo will further embrace the horror genre or continue to prioritize its family-friendly image. Regardless, the company’s commitment to creative innovation and diverse content ensures that its fans will remain engaged and eager for the next Nintendo horror game release.

The Market for Horror Games on Nintendo Consoles

The market for horror games on Nintendo consoles has always been a niche one, with the company traditionally focusing on family-friendly and kid-oriented content. However, this doesn’t mean that there isn’t a demand for horror games on Nintendo platforms. In fact, there is a dedicated fan base of horror game enthusiasts who are interested in exploring the darker side of Nintendo.

One of the reasons why horror games haven’t been a major focus for Nintendo is due to the company’s reputation for being family-friendly. This reputation is something that Nintendo has worked hard to maintain over the years, and it’s not surprising that they would be hesitant to venture into a genre that is often associated with mature themes and content.

Another reason is that the development of horror games requires a certain level of expertise and experience. It’s not easy to create a horror game that is both terrifying and engaging, and Nintendo may not have the resources or the desire to invest in the development of these types of games.

Despite these challenges, there are still horror games that have been released on Nintendo consoles over the years. These games often receive positive reviews from fans and critics alike, and they serve as a reminder that there is a market for horror games on Nintendo platforms.

Some examples of horror games that have been released on Nintendo consoles include “Resident Evil” series, “Fatal Frame” series, “Silent Hill” series, “Eternal Darkness: Sanity’s Requiem” and “Luigi’s Mansion”. These games have been successful in creating a sense of dread and terror on Nintendo consoles, and they have helped to establish the horror genre as a viable one on Nintendo platforms.

Overall, while Nintendo may not be the first company that comes to mind when thinking about horror games, there is a market for these types of games on Nintendo consoles. With the right approach and the right games, it’s possible that Nintendo could become a major player in the horror game genre.

Other Mysterious and Unusual Nintendo Games

“The Legend of Zelda: Majora’s Mask”

The Legend of Zelda: Majora’s Mask is an installment in the popular The Legend of Zelda series that was released in 2000 for the Nintendo 64. While the game is not a horror game in the traditional sense, it is known for its dark and eerie atmosphere, as well as its unusual gameplay mechanics.

One of the most striking aspects of Majora’s Mask is its unique use of time travel. The game’s story revolves around Link’s quest to stop the world from being destroyed by a powerful and malevolent entity known as Majora’s Mask. In order to do this, Link must travel back in time to before the disaster occurs, using a magical mask that allows him to transform into various creatures and characters.

The game’s setting, the land of Termina, is also filled with strange and unsettling imagery. The citizens of Termina are plagued by nightmares and supernatural occurrences, and many of the game’s bosses and enemies are grotesque and unsettling. The game’s soundtrack, composed by series regular Koji Kondo, is also notable for its eerie and unsettling music.

Majora’s Mask also features a unique gameplay mechanic known as the “Happy Mask Salesman,” who offers Link a variety of masks that grant him special abilities. However, these masks often come with a dark price, as using them can have unintended consequences on the game’s story and characters.

Overall, while The Legend of Zelda: Majora’s Mask is not a horror game, it is certainly one of the most mysterious and unusual games in the Nintendo catalog. Its dark atmosphere, strange characters, and unique gameplay mechanics make it a standout title in the series, and a must-play for fans of the genre.

“Eternal Darkness: Sanity’s Requiem”

A Creepy and Unique Gameplay Experience

  • Eternal Darkness: Sanity’s Requiem is a psychological horror game developed by Silicon Knights and published by Nintendo for the GameCube in 2002.
  • The game’s story revolves around a young woman named Angela, who must uncover the mystery behind her family’s tragic past, which is intertwined with an ancient and malevolent force.
  • Players must navigate through various locations, solving puzzles and facing terrifying creatures, all while battling against the encroaching madness that threatens to consume Angela’s sanity.

The Sanity Mechanic: A Unique Gameplay Element

  • Eternal Darkness: Sanity’s Requiem is known for its unique sanity mechanic, which adds an extra layer of tension and horror to the gameplay.
  • As players progress through the game, Angela’s sanity meter decreases, causing her to hallucinate and become more susceptible to the horrors around her.
  • Players must take care to avoid triggering these hallucinations, as they can lead to Angela’s death or prevent her from accessing important areas.

A Love Letter to Classic Horror

  • Eternal Darkness: Sanity’s Requiem pays homage to classic horror novels and films, incorporating elements of H.P. Lovecraft’s Cthulhu Mythos and featuring references to literary horror giants such as Edgar Allan Poe and Robert W. Chambers.
  • The game’s eerie atmosphere and supernatural elements create a haunting experience that captures the spirit of classic horror.

The Enigmatic Tome: A Puzzle-Solving Challenge

  • Throughout the game, players will encounter the Enigmatic Tome, a mysterious book that holds the key to solving puzzles and progressing through the story.
  • The Tome contains cryptic clues and riddles that players must decipher, adding an extra layer of challenge to an already terrifying experience.

The Mind-Bending Story: A Twist-Filled Narrative

  • Eternal Darkness: Sanity’s Requiem features a mind-bending story that keeps players guessing until the very end.
  • The game’s non-linear narrative weaves together multiple timelines and characters, revealing a complex and surprising story that keeps players on the edge of their seats.
  • With its twists and turns, Eternal Darkness: Sanity’s Requiem is a true psychological thriller that will keep players guessing until the very end.

“Fatal Frame” Series

The “Fatal Frame” series is a collection of horror games developed by Tecmo for the Nintendo consoles. The series began in 2001 with the release of the first game, “Fatal Frame,” which was exclusive to the PlayStation 2. However, the series later made its way to the Nintendo consoles, starting with “Fatal Frame II: Crimson Butterfly” on the Nintendo GameCube in 2003.

The series is known for its unique gameplay mechanics, which involve using a camera to combat supernatural enemies. Players take control of various protagonists as they explore haunted locations and battle malevolent spirits using a variety of weapons and techniques.

One of the most notable aspects of the “Fatal Frame” series is its atmosphere. The games are known for their eerie soundtracks, unsettling environments, and tense gameplay. The series has also been praised for its storytelling, which often delves into Japanese folklore and mythology.

Despite its critical acclaim, the “Fatal Frame” series has never achieved widespread commercial success. This is likely due to the fact that the series is niche and not widely known outside of Japan. Additionally, the series’ emphasis on horror and fear may not appeal to all gamers, making it a difficult sell to a mainstream audience.

Overall, the “Fatal Frame” series is a unique and mysterious part of Nintendo’s history. While it may not be as well-known as some of the company’s other franchises, it remains a beloved series among horror and action game fans alike.

The Impact of Nintendo’s Horror Games on the Gaming Industry

The Influence of “Famicom Tantei Club” on Future Horror Games

The impact of Nintendo’s horror games on the gaming industry cannot be overstated. One of the most significant contributions was the influence of “Famicom Tantei Club” on future horror games. This groundbreaking game, released in 1988, marked a turning point in the evolution of horror games and set the stage for many subsequent horror titles.

  • Innovative Gameplay: “Famicom Tantei Club” introduced innovative gameplay mechanics that revolutionized the horror genre. Players were no longer mere observers; instead, they were actively involved in unraveling the mysteries and solving puzzles within the game. This interactive approach to horror gaming has since become a staple in the genre, with many subsequent titles incorporating similar mechanics.
  • Storytelling: The game’s narrative structure also played a significant role in shaping future horror games. By incorporating a complex, branching storyline with multiple endings, “Famicom Tantei Club” demonstrated the potential for storytelling in the horror genre. Subsequent horror games have followed suit, with many now incorporating intricate narratives and branching storylines to create a more immersive experience for players.
  • Atmosphere: Another aspect of “Famicom Tantei Club” that had a lasting impact on future horror games was its ability to create a palpable atmosphere of fear and suspense. The game’s use of sound effects, music, and visuals worked together to create a tense and unnerving environment that kept players on the edge of their seats. Many subsequent horror games have focused on creating a similar atmosphere, with developers recognizing the importance of immersing players in a frightening world.
  • Legacy: The influence of “Famicom Tantei Club” on future horror games is undeniable. The game’s innovative gameplay mechanics, intricate storytelling, and immersive atmosphere have become hallmarks of the genre, with countless subsequent titles drawing inspiration from its pioneering example. In this way, “Famicom Tantei Club” can be seen as a defining moment in the evolution of horror games, paving the way for the countless terrifying experiences that have since become a staple of the gaming world.

The Continued Interest in Nintendo’s Other Mysterious and Unusual Games

The Legacy of Nintendo’s Horror-Inspired Titles

Nintendo’s foray into the horror genre has left an indelible mark on the gaming industry. Despite their limited output, the company’s few horror-inspired titles have become cult classics, captivating gamers with their unique gameplay mechanics and eerie atmospheres.

The Appeal of Nintendo’s Strange and Unusual Games

Beyond the realm of horror, Nintendo has also produced a number of strange and unusual games that have piqued the interest of gamers and critics alike. These titles often feature unconventional themes, gameplay mechanics, and visual styles, challenging players to think outside the box and explore new genres and concepts.

The Curiosity Surrounding Nintendo’s Less Mainstream Releases

Nintendo’s less mainstream releases have generated a great deal of curiosity among gamers, who are eager to explore the company’s full range of creative endeavors. From the surreal landscapes of Katamari Damacy to the mind-bending puzzles of The Mysterious Flying Hat and Mach Rider, these titles have captured the imaginations of players and inspired a sense of wonder and discovery.

The Influence of Nintendo’s Offbeat Games on the Industry

Nintendo’s foray into the world of strange and unusual games has had a profound influence on the gaming industry as a whole. By pushing the boundaries of what is considered “normal” or “acceptable” in the world of gaming, Nintendo has inspired other developers to take risks and explore new and unconventional concepts, leading to a wealth of innovative and exciting games that challenge players to think and play in new ways.

Overall, the continued interest in Nintendo’s mysterious and unusual games is a testament to the company’s creativity and willingness to take risks in the world of gaming. As gamers continue to explore the full range of Nintendo’s output, they are sure to be captivated by the company’s unique vision and inspired by its bold and daring approach to game design.

The Future of Horror Games on Nintendo Consoles

  • Nintendo’s history with horror games
    • Early ventures into the genre
    • The impact of the company’s few horror titles
    • The shift in focus away from horror games
  • The resurgence of horror games on Nintendo consoles
    • The rise of indie developers
    • The increasing demand for horror games on Nintendo platforms
    • The potential for a new wave of horror games on Nintendo consoles
  • The challenges and opportunities for horror games on Nintendo consoles
    • The limitations of the Nintendo hardware
    • The potential for innovative gameplay mechanics
    • The need for creative storytelling and atmosphere
  • The future of horror games on Nintendo consoles
    • The possibility of Nintendo revisiting the genre
    • The potential for collaboration with indie developers
    • The potential for new franchises and IPs in the horror genre on Nintendo consoles


1. What is a horror game?

A horror game is a video game that is designed to scare the player. These games often involve elements of suspense, shock, and terror, and may include themes such as ghosts, monsters, and other supernatural or paranormal entities.

2. Has Nintendo ever made a horror game?

Yes, Nintendo has made one horror game. The game is called “Famicom Tantei Club: Kieta Kana: Dasshutsu” and was released for the Famicom (Nintendo Entertainment System) in Japan in 1988. It is a text-based adventure game that features elements of horror and suspense.

3. What is “Famicom Tantei Club: Kieta Kana: Dasshutsu” about?

“Famicom Tantei Club: Kieta Kana: Dasshutsu” is a mystery game in which the player takes on the role of a detective investigating a series of disappearances in a small town. The game features text-based gameplay and features a branching storyline with multiple endings. It also includes elements of horror, such as a haunted mansion and supernatural events.

4. Why is “Famicom Tantei Club: Kieta Kana: Dasshutsu” considered a horror game?

“Famicom Tantei Club: Kieta Kana: Dasshutsu” is considered a horror game because it includes elements of horror and suspense, such as a haunted mansion and supernatural events. The game also features a dark and eerie atmosphere, which contributes to its horror theme.

5. Is “Famicom Tantei Club: Kieta Kana: Dasshutsu” available in English?

No, “Famicom Tantei Club: Kieta Kana: Dasshutsu” has not been officially released in English. However, there are fan translations available online that allow players to play the game in English.

6. Why did Nintendo make a horror game?

It is not entirely clear why Nintendo made a horror game. Some speculate that the company was simply experimenting with different genres, while others suggest that the game was made as a response to the popularity of horror games in the late 1980s. Whatever the reason, “Famicom Tantei Club: Kieta Kana: Dasshutsu” remains a unique and intriguing addition to Nintendo’s library of games.

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